INTERLOPERS OF RUUN-KHAZAI An ancient githyanki stronghold is ripe for the picking–or is it? A D&D adventure for 13th-level PCs. DUNGEON® Adventures, which would give you more than enough material to keep you going. See our subscription cards in this issue. Page 1. Page 2. Page 3. Page 4. Page 5. Page 6. Page 7. Page 8. Page 9. Page Page Page Page Page Page Page Page Page

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The PCs may choose to infiltrate the facility as a new patient. Each issue featured a variety of self-contained, pre-scripted, play-tested game scenarios, often called “modules”, “adventures” or “scenarios”.

If the save succeeds, the victim overcomes her fear and suffers no additional effect. An ichor-dripping stinger tops its insectlike tail.

The carpet here is utterly ruined magszine unknown fluids. Elves have immu- nity to this paralysis. Definitely cheaper than you’d get for a print version.

The PC recognizes that the plans seem amiss — certain details are left out or mistaken perhaps. Dungeon of the Mad Mage Level Features of the Area The area lias the following features. The PCs have several opportunities to figure out this plan. Nothing the PCs threaten or cajole him with matters. Only bis eyes are visible.


This is good news. However, they are now filled with dangerous alchemical poisons concocted by Viktor Saint- Demain. These huge pits inset in the floor are filled with a diluted acid mixed perfectly to strip flesh slowly. In-ground baths filled with vile caustic fluid froth and spit choking fumes. The potential for exciting and cinematic gameplay is strong if the PCs accompany the baron into the asylum, but if you want dunngeon big pay off for the final encounter in the reservoir, you have to ensure that Dr.

Dungeon Magazine

It cannot rebuke undead, but it can dispel turning or bolster other undead. Grimgraj and the swarms have darkvision out to 60 feet. The mohrgs killed them, hut the corpses have yet to animate. The RPG, a Review. The baron and his party are each shackled to separate steel rings on the floor of the reservoir.

Dungeon issues to | Dungeon | RPGGeek

Take a look at the Cinematic Action vs. The PC understands these false plans but sees no fault in them.

Visit our website at www. Once the vat is shattered, the acid within sprays in a foot cone in any direction the person destroying it chooses.

The undead pre- tends to he nothing more than another hapless victim until the PCs come within 30 feet of the vat.

Scorn must hold and examine the object for 1 minute. He worked as a dungeln in Callestan for over forty years. The following errors occurred with your submission.


A19 DC 20 Craft alchemy: If the opportunity presents itself, either Julian or the quth- maren bull rush a PC into one of the iron maidens and Razalind animates the chains attached to the lid to slam it shut, impaling anyone inside.

If the PCs question him, he offers the party information on Viktor in exchange for his freedom. These led ges have been weakened by the mohrgs. She can increase the length dunveon chains up to 15 feet eas- ily long enough to attack creatures anywhere in the room and cause them to dunngeon razor-edged barbs.

Dungeon Magazine #151

When the PCs enter the room, read: She mewls out her song at the sight of possible prey and then attacks. The fact that his old enemy Viktor Saint- Demain is currently incarcerated there sweetened the deal immensely. Knowledge local DC Filthy clothing is strewn about the floor, and a feather bed is stripped of its bedding and bears foul-smelling stains.