This is a greatly expanded version of the third-edition GURPS Martial Arts source book, revised to work with the fourth-edition. The GURPS Martial Arts web page is at ed combat styles for each (see Chapter 4 for more information on styles). Fourth Dan: Skill Level GURPS Martial Arts requires the GURPS Basic Set, Fourth Edition. The research on history, fighting arts, and weapons will enhance any game that features.

Author: Grogar Mezijar
Country: French Guiana
Language: English (Spanish)
Genre: Environment
Published (Last): 11 August 2007
Pages: 262
PDF File Size: 18.5 Mb
ePub File Size: 13.2 Mb
ISBN: 506-7-74794-194-6
Downloads: 74978
Price: Free* [*Free Regsitration Required]
Uploader: Vugor

Surf our site for the files you want. A editiob maneuvers have lasting consequences, like feints or AoAs, but those tend to last no longer than a single turn, and then everything resets to its original point. What’s your effective skill between Edution Attack and going after the Vitals? I didn’t mention how often I thought a rule needed to be changed, when it didn’t. Nobody magtial straight attacks, because they had customized their fighting styles to support far better tactics, and clever opponents would exploit the weaknesses of a given move with their own tactics, which would lead to rapid exchanges of constantly flowing and evolving tactics.

That’s where Perks come in. I found this made all three moves marfial interesting, but didn’t unbalance anything in particular. I also allowed players who were evaluating to make rolls against certain skills or IQ to understand something about their opponent.

Read the Designer’s Notes for free on Medium! Chinese Elemental Powers — An extensive and flavorful example of using powers to represent Chinese-inspired magical arts.

GURPS Martial Arts – Wikipedia

It’s true that GURPS has lots of options, but in my experience up to that pointmost of them boil down to configuring your attack and defense into optimal values and then using those again and again. I doubt anyone remembers it, but I found many of the edjtion useful. Perks are where it’s at! Find More Posts by Joseph Paul.

GURPS Martial Arts

GURPS also has other tricks, as it turns out. I did eventually modify Evaluate some.

Moreover, having all those techiques listed on one’s sheet encouraged players to try those moves out. All times are GMT Sean Punch black-and-white pages, softcover. So, I need to make sure that if I attack you, I do so in a way that you can’t defend properly against, which means that I should feint against you, but knowing that I’ll feint, you might evaluate and, if so, I might be better off evaluating first as edirion. Find More Posts by Wraithe. He can and should still use Arm Lock, and if you want to remind a player to do that, you simply note down a special armlock “signature move.


Some of these additions are highly realistic, while artts are extremely cinematic — but they’re all optionalallowing the GM to decide which rules apply. However, I found that there are so many consequences to attacking a capable foe Counterattacks, ripostes, judo throws, arm locks, exposing the trick to your secret Combo awesomeness that people often fell into Evaluate when it became obvious that their opponent was more powerful than expected.

You get distinct fighters within a given style, which means you can get a lot of mileage out turps a single style, and that’s 4thh. I highly recommend them, as they make Beats useful for everyone, and it means that you’re taking a calculating hurps every time you parry or let exition parry your blade, especially if they’re stronger than you are.

Tricks like Iron Body PartTeamwork, Resistant to Chi PowerSchticks, Gyrps Fighting, Sexy Feints, and so on, all shift and change the nature of the character in neat little ways or provide him powerful advantages that, if he’s clever, he can really exploit. I kicked some butt, then got my butt kicked by the point Executioner after crippling his arm. The time now is I’ve finally finished my playtesting and actually run the damn game, and I thought I would share my experience.

Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.

GURPS actually runs a really great martial arts game. Written by Sean Punch and Peter V. For example, many people argue that Evaluate is a poor tactical choice, so few people use it. For example, if I attack you with Karate 4gh you successfully parry with Judo, then you might lock me into an arm lock or judo throw me, and thereafter start kicking me in the head.

Tags japanmartial artsmartial arts campaignsignature movestrademark moves Thread Tools. From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood. Perks really provide that. Nobody’s going to think of that move in the middle of a fight, and there are numerous things that you need to calculate can you take a -5 to your defense with a riposte?


What you currently have is that Hard techniques are easier to pull off by default than Average techniques That is, both a Hard technique at -2 and an Average technique at editjon cost 3 points to max out, but the Hard Technique is paradoxically easier to pull off by default, and less worth your time to study.

Thanks for sharing this excellent post.

I dont suppose I could get a link to your previous post that started this? It really felt like an interesting game every time, even though I was facing the same Ashigaru and the same bandits.

GURPS Martial Arts

Find More Posts by Kuroshima. It results in dynamic fights that make matial average kung-fu movie look like toddlers duking it out in kindergarden.

Psi-Warsa step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. Recreate the greatest fighters in the world, or create a style to fit a new campaign, Martial Arts has the techniques and guidelines you need.

By giving the player’s signature moves and including signature moves with the NPCs, I found that my fights exploded with details and rich tactical depth.

What I actually found is that those one-second consequences tend to last, and once you understand how they work, you end up with a game of chess. If you want to support me, check out my Patreon! I took Toadkiller Dog’s advice about writing down the more complex moves that a fighter might use and giving them swell names.

What I am basically trying to say is that as a player, the depth of the system, especially with signature moves, can really make you think of original and deadly tactics.