GAMEplay and design / by Kevin Oxland. p. cm. Includes bibliographical references and index. ISBN 1. Computer games–Programming. I . Title. Gameplay and Design has 8 ratings and 0 reviews. Covering the process of video game design, this title builds up a set of techniques used by. Judy Robertson, Keiron Nicholson, Adventure Author: a learning environment to support creative design, Proceedings of the 6th international conference on.

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Covers the range of major consoles and designing for cross-platform games. Helen rated it it was amazing Nov 04, The progression of Norbot’s development follows logical steps: The second part, Building the Design, describes the process of creating and formatting design documents.

What exactly is the elusive ingredient that makes a game worth playing? Julio Sueiras rated it really liked it Jan 20, Fesign writes in a casual and familiar tone that is easy and enjoyable to read. There was a problem filtering reviews right oxlajd. Orlando marked it as to-read Apr 05, Updating your exam copy bookbag…. While more game design elements are presented than used oxlabd the game idea, Oxland does a great job providing examples and illustrations in other published games.

Gameplay and Design – Kevin Oxland – Google Books

Sprinkled throughout each chapter are game design axioms that are not always easy to spot. Want to Read Currently Reading Read.

Whether you are a student studying game design, a practitioner working in the industry or simply someone wanting to take your first steps in this area, this book will give you new insights on many aspects of deskgn design that will prove invaluable for your ongoing or future career in game development. The book covers the range of major consoles such as PS2, Nintendo Gamecube, Xbox, Gameboy Advance and the PC, providing an insight into the different considerations a designer must be aware of for different platforms and producing cross-platform games.

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Showing of 1 reviews. Providing good documentation also reinforces the main theme of the book by formally structuring an idea for others to consider. Custom Media Solutions Gamepplay Learning Solutions will partner with you to select or create eBooks, custom eBooks, online learning courses, resource materials, teaching content, media resources and media supplements.

Pearson Higher Education offers special pricing when you choose to package your text with other student resources. No eBook available Amazon.

Features Shows how to avoid design pitfalls and use story, motivation, feedback, reward and punishment to produce a game worth playing. Sapphire Ng marked it as to-read Jan 09, Covering the process of game design, the book builds up a kevon of techniques used by designers within the industry.

Gamep,ay is no instruction manual for making great games and it’s certainly not easy to create a masterpiece. Covering the process of video game design, this title builds up a set of techniques used by designers within the industry. Addison-Wesley June 3, Language: My library Help Advanced Book Search.

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Want to Read saving…. Simply share your course goals with our world-class experts, and they will offer you a selection of outstanding, up-to-the-minute solutions.

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It can be the scream of Daytonathe kill thrill of Quake or Doom or maybe the sense of achievement from finally completing Dungeon Siege. Also, a description of various skills and characteristics typically required of workers in the game industry is provided as well as a chapter of references for those seeking to receive formal training in the field.

If you are cesign seller for this product, would you like to suggest updates through seller support? Explore the Home Gift Guide. The running case study takes the reader through the entire game design process. One person found this helpful. The book is in two parts. ComiXology Thousands of Digital Comics.

No trivia or quizzes yet. Read more Read less. Mario Russo rated it it was amazing Oct 26, Thanks for telling us about the problem. Carol added it Feb 15, To create a great game you need passion, imagination, talent, a good understanding of game-play and design, experience, a dedicated team, good project management and lots of hard work.